Few ships left
A conquering species is erasing the human colonies, one by one.
All that remains of humanity is a fleet of a few ships.
You command one of them. Now you have to find worlds to live on.

Pick a hull and fit modules on a grid. The interior builds itself from what you placed, and upgrading it with resources, or not, shows in the ending.
Build your ship
An ambush as you come out of a jump. What do you do?
An example written for this page. Ship battles aren't in the game yet.
Ship battles are settled by choosing: fight, run, hide in the nebula, negotiate or give something up. Damage and lost people don't come back. There are several endings.
Choices stay
You talk to each crew member between missions. Trust rises or falls, romance is open to anyone, and whoever stopped trusting you isn't there when it counts.
Your crew remembers
Six specialties, each with its own skill tree, from level 1 to 12: firearms, tech or nanobot swarms. And dungeons in space to use them in.
Fight your way
Bring a dead world back
Some planets have no air and no water. You terraform them in stages: set something going, time passes, it grows. The bases you found there produce resources for your ship.
Dead world
Rock and rust, no air and no water.
A demo made for this page. Terraforming isn't in the game yet.

The Rosette is real
The Rosette is a cloud of gas where stars are born. The wind of the young stars at its centre hollowed it out and gave it the shape of a rose. The rules of the game come from the same science.
The Rosette Nebula. Photo by Dylan O'Donnell, brought into the game's palette.
Jumps cost
Alcubierre drives compress space ahead of the ship. Without a Collector Beacon nearby, charging a jump takes days or weeks.
Inertia doesn't forgive
In a manoeuvre above 15 g, the crew survives inside capsules full of oxygenated gel.
There is no magic
What looks like telekinesis is nanobot swarms: they push, stop bullets and overheat.
What already works
Everything above is the finished game. This is what runs today, in version 0.1.0. It isn't an MVP yet.
What's left
- The full prologue
- Travel between systems
- Building the ship
- Combat and enemies
- Space dungeons
- Planets and research
- Bases and terraforming
- The endings
Back Nebula Rosette on Patreon.
Support
Questions
When does it come out?
There's no date yet. The MVP comes first, and only then does talking about a release make sense.
Can I play it now?
Not yet. There's no public demo.
Why are there no screenshots?
Because they don't represent the finished game yet. I'll show images and a teaser once the MVP is ready. The planet on this page does come from the game: it's the one from its main menu, drawn by code in your browser.
How long is it?
The goal is about 18 hours in a normal playthrough.
Which platforms?
Desktop: macOS and Windows.
Is it multiplayer?
No, it's single-player.
Which languages?
English and Spanish.


